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Linux Cubed Series 8: LINUX Games
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draw.h
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C/C++ Source or Header
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1994-02-25
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1KB
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56 lines
#ifndef DRAW_H_
#define DRAW_H_
#include <X11/Xlib.h>
#include "data.h"
typedef struct {
int x;
int y;
int w;
int h;
} Rectangle;
extern void add_rect (int x, int y, int w, int h);
extern void flush_rects (void);
extern void present (void);
extern void do_scroll (void);
extern void draw_init (void);
extern void draw_room (void);
extern void xor_floor (int x, int y);
extern void xor_item (int val, int x, int y, int maskno, int forcecolor);
extern int make_teleport_sprite (int sprite);
extern void put_sprite (int sprite, int x, int y, int c);
extern void put_sprite_noxor (int sprite, int x, int y, int c);
extern void draw_rescue (int cnt);
extern void show_tripswitch (int state);
extern void show_nb_items_taken (void);
extern void show_time (int cnt);
extern void flash_dead (int x, int y, int n);
extern void draw_liane_pixels (XPoint *points, int n);
extern void draw_thread (int x, int y, int cnt);
extern void move_rocket (void);
extern void move_boat (void);
extern void move_tree (void);
extern void clear_tree (void);
#define XSPRITE 32
#define YSPRITE 32
typedef unsigned int bits32;
extern bits32 mask[NMONSTERS][YSPRITE];
extern int sprites_collide (int spr1, int x1, int y1, int spr2,int x2,int y2);
extern int pixel_collide (int spr, int xs, int ys, int x, int y);
extern void set_colormaps (int on);
extern void enable_colormap (int enable);
#endif /* DRAW_H_ */